The path turns right east , then left north again, where two Dwarven spiders are found. The path continues winding east and north with more spiders, until two huge gold doors are encountered. The doors on the left are visibly booby trapped, so it is best to stand to the right of them when opening them, or else to undo the trap trigger on the bottom right of the door. The room is a dead end, but inside it is another spider, then a vein of moonstone ore and a chest. The other doors can be entered and a ramp climbed to the east.
Another door to the left north leads to a more natural cavern with elements of Dwemer architecture still visible. Inside there is more moonstone ore that can be mined, up a wooden ramp to the right east before having to engage with the first Chaurus. Two more dead Synod researchers are found here, at the foot and the top of the ramped scaffold. There is also more ore that can be mined, plus a knapsack near the ore vein and an apothecary's satchel. Up a sloping passage to the north is a trip wire that releases a pile of rocks. Beyond that is a second, much taller cavern that contains a mammoth skeleton, more chaurus, and an arched entrance to another finished portion of the cavern.
A doorway leads north, then turns right east up another ramped corridor, where Dwarven spheres will attack at the top. An adept-level gate there can be unlocked for some nice loot. Continuing to the left north , then up a ramp to the right east , there is a door. Beyond it is a mechanical corridor with several more Dwarven automatons near the far end. At the end of the corridor is a T intersection. To the right is a dead end. To the left north is a room with another Dwarven spider. A walkway leads straight, then right east to another T intersection.
The Unseen (band)
To the right south is a stairway that leads down to the right west. At the bottom of those steps is an alchemy lab. To the left south is an expert-level gate protecting a single chest containing meager loot. Back at the last T intersection, to the north is another door.
Beyond it is a large room with a walkway around the left west wall, plus a stairway against the right wall that goes down to the lower part of the room. There is nothing of interest in the lower part except for two Dwarven automatons. The upper walkway is trapped - a trigger halfway through causes the pipes to extend from the wall, knocking an unsuspecting Dragonborn to the lover level. Another Dwarven sphere is along the walkway on the other northern side of the room. A passage north from the upper part of the room leads to a chest, corpses of dead Falmer , and wrecked Dwarven spiders.
To the right east , a ramp leads upward. At the top, just before the doors, to the left is a chest hidden behind some rocks containing minor loot. Going through the golden doors leads into the Mzulft Boilery. Just beyond the doors are the remains of several more Dwarven automatons. From the doors, a ramp leads up to the east. Just to the left north from the top of the ramp is a large area that allows proceeding right then left, or straight then right. There is a Falmer patrolling the northern side of the room.
From the northeastern corner, a ramp leads further up to the east, where another Falmer lurks at the top. The path turns left north and leads to a hub room with cage doors and two more Falmer. Against the left west wall is an adept leveled locked gate with the corpses of several Dwemer automatons. In the northern wall is an unlocked gate with nothing behind it. Through the open doors to the east is a gap in the wall that appears to be caused by Falmer tunneling. This path continues to the left north with more chaurus and Falmer encounters.
A small room on the right contains a Falmer chest, several sacs of chaurus eggs , and a moonstone ore vein. The path continues generally northward past a small Falmer camp that also has several chaurus. There is a tripwire in the passage beyond the first camp. The passage leads generally northwest, then takes a sharp turn to the right east. At the end, it turns left north and opens into a large room with another Falmer camp with another dead Synod researcher. Beyond, the path leads north and up through another narrow passage to another large room with a chaurus and a Falmer chest somewhat hidden in the southwest corner.
Continuing on to the north, the path returns to Dwarven-built chambers, with another Falmer patrolling the area. Ahead is a master-locked room with a skeleton and a chest visible through the barred opening. Next to the chest is a Mzulft room key. Beside the skeleton is the Alteration skillbook, The Lunar Lorkhan. The path turns west. On the right north side is an expert-locked door with a chaurus behind it.
The room beyond contains an apprentice-locked chest with minor loot and many Dwemer artifacts. Back on the main path, to the west, the ceilings are higher and the chambers more impressive as a huge gallery with a flooded sunken central area is reached. Falmer are swarming about in this location. To the right north , on the right side is an alcove with a novice-locked chest. On the opposite west side, at the south end, a trapped door leads to a room with a chaurus reaper and some nice loot.
Back in the main room, at the northern end of the west wall is one last corridor. The doors at this corridor's end lead to the Mzulft Aedrome. The path starts out heading east up a ramp. At the top are a chaurus and a Falmer. Turning left north , the path comes to a short wall with a room behind.
The room contains several more Falmer. This room is the central of three giant chambers connected by corridors of ornate pillars and snaking pipes. The central chamber has numerous Falmer, but one is especially important: a Dwarven Centurion Master boss, or a Falmer Shadowmaster , or a Falmer Gloomlurker this is level dependent that carries a focusing crystal.
This will be needed soon, so it is important to kill and loot every enemy in this room. If Dawnguard has been installed, this enemy might be a Falmer Warmonger. Before proceeding west, though, note that a corridor leads down to the east to a smaller room with many Dwemer artifacts, including multiple pieces of solid Dwemer metal. There are two more doors leading further to the east into similar rooms, but the last has a Dwarven centurion or Falmer Gloomlurker level dependent.
Behind it is a chest containing valuable loot and the Mzulft Observatory key, which is necessary to open the doors to the west. There are some nice potions, ingots, and arrows on the wall shelves as well. Back in the central room, a master-locked door to the north dead ends with a Falmer chest and a moonstone ore vein. Just to the left of the corridor leading west to the central chamber is a wall chest containing minor loot. Down the corridor is a door that requires the Observatory key to unlock.
Beyond that door is a ramp leading up to another locked door that requires a key. Paratus Decimius is behind this door, and unlocks it when he hears it being tried. He has been expecting Gavros Plinius the Synod researcher that was found dead at the entrance and is displeased by the arrival of someone else. Once he is informed that the crystal has been brought along, and that the Dragonborn is from the College of Winterhold, he grudgingly accepts the help. He strolls along the corridor leading to a giant Dwarven armillary sphere. Decimius is not sure what the Dwemer called this huge focusing globe, but from the Synod's research, the machinery appears to have been made to collect starlight for an as yet unknown purpose.
Decimius thought to replace one of the elements with his crystal, after months of perfecting it. Using the focusing crystal will allow the Synod's research to continue. It will be necessary to activate the giant, tumbling machinery. After following Decimius into the armillary chamber and up the ramp surrounding the sphere and optionally speaking to him about related matters , he requests that the Oculory be approached, with the giant series of lenses atop the armillary, and the Dwarven armillary be activated.
Upon gazing around the curved observatory chamber, a series of circular blue focusing mirrors can be noticed on the ceiling panels around the chamber. Directly above the center of the Oculory are three focusing lenses. During the daytime, a stream of bright light bounces off them, onto the ceiling. Some of the blue focusing mirrors are lit with starlight, as is the main circular mirror in the center of the ceiling. After heading up either ramp and looking to the stone table, a number of valuable items can be found:. If the frostbite spell is not already known, the spell tome Frostbite sitting on the desk behind the control panel up the stairs needs to be read.
Move around on top of the curved upper surface of the sphere, casting Flames and Frostbite use only these novice spells, apprentice or higher leveled spells will move the mirrors differently at the blue circles on the center of the ceiling and also cast them at the center of the ring where the crystal is until each beam of light above is focused on a separate rotating ring around the ceiling.
Each of the Dwemer pedestals atop the ramp will rotate one of the three ceiling panels. Press the button on each pedestal until the blue mirrors each line up with their respective light beam and all beams are reflected back into the center. A map of northern Tamriel in Mzulft. As a map of the northern part of Tamriel is projected onto the wall underneath the buttons, Decimius is initially excited to watch the results of his months of work. However, this is tempered slightly as the results come in: Something is creating a huge amount of interference, something at the College of Winterhold.
Speak to Decimius and be as honest or as cagey as desired , but he is highly suspicious of the mages. He angrily wants to know what has been done at the College or what the College has to cause such an interference. Whether or not he is told about the Eye of Magnus , the conversation needs to be turned to the Staff of Magnus 's location.
Recovering from a tragedy, a young couple move into an old house on a quiet street. What was thought to bring them solace is now the source of their conflict. Crazy neighbors, odd noises, Mary, a new mother, gives birth to twins, but only one of them is alive. While taking care of her living child, Adam, she suspects that something, a supernatural entity, has chosen him and Gemma and Will are shattered when their son dies in an accident. Gemma blames herself and starts to have panic attacks that affect her eyesight - and the audience's point of view.
Will, tormented, believes he is hearing his son's voice calling out to him. To escape their grief, Gemma suggests they take up Paul's offer to stay at his Lake District country getaway. Gemma's, helped by ex-pharmacist Paul, tries to stop her panic attacks with medication.
The Unseen | Netflix
Will, unable to hear to his son in his bedroom back home, antagonizes Paul and suddenly goes home. Gemma is now reliant on Paul who appears to be developing genuine feelings for her welfare. Love, grief, and the frailty of the human condition are all brought to the fore as Gemma Will and Paul are caught up in a descent into violence, both psychological and ultimately physical. I'd never herd of this Movie but thought I'd give it ago after watching the trailer which piqued my interest. Good solid acting throughout by all performers, good camera work and nice location kept me interested almost to the end.
Unfortunately the last 30 minutes let the movie down for me, however I have scored a 6 based on the good acting. Enjoy a night in with these popular movies available to stream now with Prime Video. Start your free trial. Find showtimes, watch trailers, browse photos, track your Watchlist and rate your favorite movies and TV shows on your phone or tablet!
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